home *** CD-ROM | disk | FTP | other *** search
/ PC World 2007 March / PCWorld_2007-03_cd.bin / v cisle / winamp / winamp532_full_emusic-7plus.exe / Plugins / Milkdrop / shifter - urchin mod.milk < prev    next >
INI File  |  2005-09-14  |  12KB  |  396 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.900000
  5. fVideoEchoZoom=1.104100
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=0
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.259900
  33. cx=0.320000
  34. cy=0.289900
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.011046
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=0.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=0.050000
  77. wave_0_init1=t1 = .2 + .6*rand(1001)*.001;
  78. wave_0_init2=t2 = .2 + .6*rand(1001)*.001;
  79. wave_0_init3=t3 = .2 + .6*rand(1001)*.001;
  80. wave_0_init4=t4 = .2 + .6*rand(1001)*.001;
  81. wave_0_init5=t5 = .2 + .6*rand(1001)*.001;
  82. wave_0_init6=t6 = .2 + .6*rand(1001)*.001;
  83. wave_0_init7=t7 = .2 + .6*rand(1001)*.001;
  84. wave_0_init8=t8 = .2 + .6*rand(1001)*.001;
  85. wave_0_per_point1=ti = q1;
  86. wave_0_per_point2=
  87. wave_0_per_point3=xa = .25 + .25*sin(ti*t1);
  88. wave_0_per_point4=xb = .25 + .25*sin(ti*t2);
  89. wave_0_per_point5=xc = .25 + .25*sin(ti*t3);
  90. wave_0_per_point6=xd = .25 + .25*sin(ti*t4);
  91. wave_0_per_point7=
  92. wave_0_per_point8=ya = .25 + .25*sin(ti*t5);
  93. wave_0_per_point9=yb = .25 + .25*sin(ti*t6);
  94. wave_0_per_point10=yc = .25 + .25*sin(ti*t7);
  95. wave_0_per_point11=yd = .25 + .25*sin(ti*t8);
  96. wave_0_per_point12=
  97. wave_0_per_point13=
  98. wave_0_per_point14=it = (it + 1)*above(sample,0);
  99. wave_0_per_point15=sw = (1-sw)*above(sample,0);
  100. wave_0_per_point16=
  101. wave_0_per_point17=sa = 1-sample;
  102. wave_0_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa);
  103. wave_0_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa);
  104. wave_0_per_point20=
  105. wave_0_per_point21=y = .5 - y*(.5-x)*2;
  106. wave_0_per_point22=
  107. wave_0_per_point23=
  108. wave_0_per_point24=ti = q4;
  109. wave_0_per_point25=r = .5 + .5*sin(ti);
  110. wave_0_per_point26=g = .5 + .5*sin(ti + 2.0944);
  111. wave_0_per_point27=b = .5 + .5*sin(ti + 4.1888);
  112. wave_0_per_point28=
  113. wave_0_per_point29=a = q5;
  114. wavecode_1_enabled=1
  115. wavecode_1_samples=512
  116. wavecode_1_sep=0
  117. wavecode_1_bSpectrum=0
  118. wavecode_1_bUseDots=0
  119. wavecode_1_bDrawThick=0
  120. wavecode_1_bAdditive=1
  121. wavecode_1_scaling=1.000000
  122. wavecode_1_smoothing=0.500000
  123. wavecode_1_r=0.000000
  124. wavecode_1_g=1.000000
  125. wavecode_1_b=0.000000
  126. wavecode_1_a=0.050000
  127. wave_1_init1=t1 = .2 + .6*rand(1001)*.001;
  128. wave_1_init2=t2 = .2 + .6*rand(1001)*.001;
  129. wave_1_init3=t3 = .2 + .6*rand(1001)*.001;
  130. wave_1_init4=t4 = .2 + .6*rand(1001)*.001;
  131. wave_1_init5=t5 = .2 + .6*rand(1001)*.001;
  132. wave_1_init6=t6 = .2 + .6*rand(1001)*.001;
  133. wave_1_init7=t7 = .2 + .6*rand(1001)*.001;
  134. wave_1_init8=t8 = .2 + .6*rand(1001)*.001;
  135. wave_1_per_point1=ti = q2;
  136. wave_1_per_point2=
  137. wave_1_per_point3=xa = .25 + .25*sin(ti*t1);
  138. wave_1_per_point4=xb = .25 + .25*sin(ti*t2);
  139. wave_1_per_point5=xc = .25 + .25*sin(ti*t3);
  140. wave_1_per_point6=xd = .25 + .25*sin(ti*t4);
  141. wave_1_per_point7=
  142. wave_1_per_point8=ya = .25 + .25*sin(ti*t5);
  143. wave_1_per_point9=yb = .25 + .25*sin(ti*t6);
  144. wave_1_per_point10=yc = .25 + .25*sin(ti*t7);
  145. wave_1_per_point11=yd = .25 + .25*sin(ti*t8);
  146. wave_1_per_point12=
  147. wave_1_per_point13=
  148. wave_1_per_point14=it = (it + 1)*above(sample,0);
  149. wave_1_per_point15=sw = (1-sw)*above(sample,0);
  150. wave_1_per_point16=
  151. wave_1_per_point17=sa = 1-sample;
  152. wave_1_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa);
  153. wave_1_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa);
  154. wave_1_per_point20=
  155. wave_1_per_point21=y = .5 - y*(.5-x)*2;
  156. wave_1_per_point22=
  157. wave_1_per_point23=ti = q4 + 2.0944;
  158. wave_1_per_point24=r = .5 + .5*sin(ti);
  159. wave_1_per_point25=g = .5 + .5*sin(ti + 2.0944);
  160. wave_1_per_point26=b = .5 + .5*sin(ti + 4.1888);
  161. wave_1_per_point27=
  162. wave_1_per_point28=a = q6;
  163. wavecode_2_enabled=1
  164. wavecode_2_samples=512
  165. wavecode_2_sep=0
  166. wavecode_2_bSpectrum=0
  167. wavecode_2_bUseDots=0
  168. wavecode_2_bDrawThick=0
  169. wavecode_2_bAdditive=1
  170. wavecode_2_scaling=1.000000
  171. wavecode_2_smoothing=0.500000
  172. wavecode_2_r=1.000000
  173. wavecode_2_g=0.000000
  174. wavecode_2_b=0.000000
  175. wavecode_2_a=0.050000
  176. wave_2_init1=t1 = .2 + .6*rand(1001)*.001;
  177. wave_2_init2=t2 = .2 + .6*rand(1001)*.001;
  178. wave_2_init3=t3 = .2 + .6*rand(1001)*.001;
  179. wave_2_init4=t4 = .2 + .6*rand(1001)*.001;
  180. wave_2_init5=t5 = .2 + .6*rand(1001)*.001;
  181. wave_2_init6=t6 = .2 + .6*rand(1001)*.001;
  182. wave_2_init7=t7 = .2 + .6*rand(1001)*.001;
  183. wave_2_init8=t8 = .2 + .6*rand(1001)*.001;
  184. wave_2_per_point1=ti = q3;
  185. wave_2_per_point2=
  186. wave_2_per_point3=xa = .25 + .25*sin(ti*t1);
  187. wave_2_per_point4=xb = .25 + .25*sin(ti*t2);
  188. wave_2_per_point5=xc = .25 + .25*sin(ti*t3);
  189. wave_2_per_point6=xd = .25 + .25*sin(ti*t4);
  190. wave_2_per_point7=
  191. wave_2_per_point8=ya = .25 + .25*sin(ti*t5);
  192. wave_2_per_point9=yb = .25 + .25*sin(ti*t6);
  193. wave_2_per_point10=yc = .25 + .25*sin(ti*t7);
  194. wave_2_per_point11=yd = .25 + .25*sin(ti*t8);
  195. wave_2_per_point12=
  196. wave_2_per_point13=
  197. wave_2_per_point14=it = (it + 1)*above(sample,0);
  198. wave_2_per_point15=sw = (1-sw)*above(sample,0);
  199. wave_2_per_point16=
  200. wave_2_per_point17=sa = 1-sample;
  201. wave_2_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa);
  202. wave_2_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa);
  203. wave_2_per_point20=
  204. wave_2_per_point21=y = .5 - y*(.5-x)*2;
  205. wave_2_per_point22=
  206. wave_2_per_point23=ti = q4 + 4.1888;
  207. wave_2_per_point24=r = .5 + .5*sin(ti);
  208. wave_2_per_point25=g = .5 + .5*sin(ti + 2.0944);
  209. wave_2_per_point26=b = .5 + .5*sin(ti + 4.1888);
  210. wave_2_per_point27=a = q7;
  211. wavecode_3_enabled=0
  212. wavecode_3_samples=512
  213. wavecode_3_sep=0
  214. wavecode_3_bSpectrum=0
  215. wavecode_3_bUseDots=0
  216. wavecode_3_bDrawThick=0
  217. wavecode_3_bAdditive=0
  218. wavecode_3_scaling=1.000000
  219. wavecode_3_smoothing=0.500000
  220. wavecode_3_r=1.000000
  221. wavecode_3_g=1.000000
  222. wavecode_3_b=1.000000
  223. wavecode_3_a=1.000000
  224. shapecode_0_enabled=1
  225. shapecode_0_sides=4
  226. shapecode_0_additive=0
  227. shapecode_0_thickOutline=0
  228. shapecode_0_textured=1
  229. shapecode_0_x=0.500000
  230. shapecode_0_y=0.500000
  231. shapecode_0_rad=1.978832
  232. shapecode_0_ang=0.000000
  233. shapecode_0_tex_ang=0.000000
  234. shapecode_0_tex_zoom=1.000000
  235. shapecode_0_r=1.000000
  236. shapecode_0_g=1.000000
  237. shapecode_0_b=1.000000
  238. shapecode_0_a=1.000000
  239. shapecode_0_r2=1.000000
  240. shapecode_0_g2=1.000000
  241. shapecode_0_b2=1.000000
  242. shapecode_0_a2=1.000000
  243. shapecode_0_border_r=1.000000
  244. shapecode_0_border_g=1.000000
  245. shapecode_0_border_b=1.000000
  246. shapecode_0_border_a=0.000000
  247. shape_0_per_frame1=tex_zoom = 1/rad;
  248. shape_0_per_frame2=
  249. shape_0_per_frame3=a = .7;
  250. shape_0_per_frame4=a2 = a;
  251. shapecode_1_enabled=0
  252. shapecode_1_sides=54
  253. shapecode_1_additive=0
  254. shapecode_1_thickOutline=0
  255. shapecode_1_textured=0
  256. shapecode_1_x=0.150000
  257. shapecode_1_y=0.390000
  258. shapecode_1_rad=0.040839
  259. shapecode_1_ang=0.000000
  260. shapecode_1_tex_ang=0.000000
  261. shapecode_1_tex_zoom=1.000000
  262. shapecode_1_r=0.000000
  263. shapecode_1_g=0.000000
  264. shapecode_1_b=1.000000
  265. shapecode_1_a=1.000000
  266. shapecode_1_r2=1.000000
  267. shapecode_1_g2=0.000000
  268. shapecode_1_b2=0.000000
  269. shapecode_1_a2=0.000000
  270. shapecode_1_border_r=1.000000
  271. shapecode_1_border_g=1.000000
  272. shapecode_1_border_b=1.000000
  273. shapecode_1_border_a=0.100000
  274. shapecode_2_enabled=0
  275. shapecode_2_sides=4
  276. shapecode_2_additive=0
  277. shapecode_2_thickOutline=0
  278. shapecode_2_textured=0
  279. shapecode_2_x=0.500000
  280. shapecode_2_y=0.500000
  281. shapecode_2_rad=0.100000
  282. shapecode_2_ang=0.000000
  283. shapecode_2_tex_ang=0.000000
  284. shapecode_2_tex_zoom=1.000000
  285. shapecode_2_r=1.000000
  286. shapecode_2_g=0.000000
  287. shapecode_2_b=0.000000
  288. shapecode_2_a=1.000000
  289. shapecode_2_r2=0.000000
  290. shapecode_2_g2=1.000000
  291. shapecode_2_b2=0.000000
  292. shapecode_2_a2=0.000000
  293. shapecode_2_border_r=1.000000
  294. shapecode_2_border_g=1.000000
  295. shapecode_2_border_b=1.000000
  296. shapecode_2_border_a=0.100000
  297. shapecode_3_enabled=0
  298. shapecode_3_sides=4
  299. shapecode_3_additive=0
  300. shapecode_3_thickOutline=0
  301. shapecode_3_textured=0
  302. shapecode_3_x=0.500000
  303. shapecode_3_y=0.500000
  304. shapecode_3_rad=0.100000
  305. shapecode_3_ang=0.000000
  306. shapecode_3_tex_ang=0.000000
  307. shapecode_3_tex_zoom=1.000000
  308. shapecode_3_r=1.000000
  309. shapecode_3_g=0.000000
  310. shapecode_3_b=0.000000
  311. shapecode_3_a=1.000000
  312. shapecode_3_r2=0.000000
  313. shapecode_3_g2=1.000000
  314. shapecode_3_b2=0.000000
  315. shapecode_3_a2=0.000000
  316. shapecode_3_border_r=1.000000
  317. shapecode_3_border_g=1.000000
  318. shapecode_3_border_b=1.000000
  319. shapecode_3_border_a=0.100000
  320. per_frame_1=warp = 0;
  321. per_frame_2=//zoom = 1;
  322. per_frame_3=
  323. per_frame_4=tic = min(time-tin,.1);
  324. per_frame_5=tin = time;
  325. per_frame_6=
  326. per_frame_7=vol = (bass_att + treb_att + mid_att)*.333333;
  327. per_frame_8=
  328. per_frame_9=ra = 1/tic*.25;
  329. per_frame_10=
  330. per_frame_11=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
  331. per_frame_12=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
  332. per_frame_13=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
  333. per_frame_14=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
  334. per_frame_15=
  335. per_frame_16=tt = tt + tic*treb;
  336. per_frame_17=mt = mt + tic*mid;
  337. per_frame_18=bt = bt + tic*bass;
  338. per_frame_19=vt = vt + tic*vav;
  339. per_frame_20=
  340. per_frame_21=q1 = tt*3;// wave morph speeds
  341. per_frame_22=q2 = mt*3;
  342. per_frame_23=q3 = bt*3;
  343. per_frame_24=
  344. per_frame_25=q4 = vt; // wave colour cycle
  345. per_frame_26=
  346. per_frame_27=rb = if(rb,rb,.2 + rand(1001)*.001*.6);
  347. per_frame_28=rc = if(rc,rc,.2 + rand(1001)*.001*.6);
  348. per_frame_29=rd = if(rd,rd,.2 + rand(1001)*.001*.6);
  349. per_frame_30=re = if(re,re,.2 + rand(1001)*.001*.6);
  350. per_frame_31=
  351. per_frame_32=rot = .26;
  352. per_frame_33=cx = .3 + .1*sin(vt*re) + .1*cos(vt*rc);
  353. per_frame_34=cy = .5 + .2*sin(vt*rb) + .1*cos(vt*rd);
  354. per_frame_35=
  355. per_frame_36=
  356. per_frame_37=q5 = min(1,.5*treb_avg)*.035;
  357. per_frame_38=q6 = min(1,.5*mid_avg)*.035;
  358. per_frame_39=q7 = min(1,.5*bass_avg)*.035;
  359. per_frame_40=
  360. per_frame_41=
  361. per_pixel_1=num = 8;
  362. per_pixel_2=pi = 3.141592654;
  363. per_pixel_3=radi = (y-.5)*.75;
  364. per_pixel_4=radi = (y-.5);
  365. per_pixel_5=radi = pow(radi*radi + (x-.5)*(x-.5),.5);
  366. per_pixel_6=
  367. per_pixel_7=an = ang + pi + time;
  368. per_pixel_8=an = an - pi*2*int(an/(pi*2));
  369. per_pixel_9=
  370. per_pixel_10=mod = .1;
  371. per_pixel_11=
  372. per_pixel_12=seg = ang + pi;
  373. per_pixel_13=seg = seg/(pi*2)*num;
  374. per_pixel_14=seg = int(seg);
  375. per_pixel_15=seg = seg - equal(seg,num);
  376. per_pixel_16=
  377. per_pixel_17=anga = (ang + pi) - (pi*2/num)*seg;
  378. per_pixel_18=anga = if(equal(seg%2,0),(pi*2/num) - anga,anga);
  379. per_pixel_19=//anga = anga + pi/6; // num = 6
  380. per_pixel_20=anga = anga + pi/4; // num = 8
  381. per_pixel_21=//anga = anga + .85; // num = 10
  382. per_pixel_22=
  383. per_pixel_23=
  384. per_pixel_24=ox = .5 - radi*sin(anga);
  385. per_pixel_25=oy = .5 + radi*cos(anga);
  386. per_pixel_26=
  387. per_pixel_27=//rot = if(equal(seg,0),rot,0);
  388. per_pixel_28=
  389. per_pixel_29=dx = equal(seg,3)*(x-ox);
  390. per_pixel_30=dy = equal(seg,3)*(y-oy);
  391. per_pixel_31=
  392. per_pixel_32=dx = above(seg,0)*(x-ox);
  393. per_pixel_33=dy = above(seg,0)*(y-oy);
  394. per_pixel_34=
  395. per_pixel_35=//dx = equal(seg,1)*(x - .5)*2;
  396.